In simple terms
A friendly intro before the formal notes — no formulas yet.
Kinematics of uniform circular motion
Cambridge 9702 Paper 4 — Kinematics of uniform circular motion (12.1). Senpai Corner diagram-backed pilot with premium structure and live visuals.
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12.1 Kinematics of uniform circular motion.
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The angular displacement of a body is the change in angle (radians, degree or revolutions) through which the body rotates around a circle.
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Angular displacement is the ratio of: 𝛥𝜃 = 𝛥𝑠 𝑟.
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A radian (rad) is defined as the angle subtended at the centre of a circle by an arc equal in length to the radius of the circle.
What this topic covers
The official Cambridge syllabus points this lesson works through.
- 12.1.1
Define the radian and express angular displacement in radians
- 12.1.2
Understand and use the concept of angular speed
- 12.1.3
Recall and use and
Explore the concept
Use the live diagram, PhET or GeoGebra sim, and synced steps — play it, drag controls, or tap a step.
Step-synced diagram — highlights what to look for in the simulation above.
Step 1
12.1 Kinematics of uniform circular motion.
16 more simulations for this topic — run them in the Simulations section below
Simulations
Every simulation here runs the real model — try the steps on a card, then check what you see against the notes.
16 simulations · 5 to start with
Start herein this order — each one shows a different piece of the topic
- PhETStart here · 1Java · best on a laptop9702 12.1–12.2 · IB A.4 · A.1
Ladybug Revolution
Spin a turntable with a ladybug on it and read angular position, velocity and acceleration alongside the linear values.
Why this one: Read angular position, angular velocity and linear speed side by side as the turntable spins.
Try this
- Set a steady angular velocity — the ladybug’s speed stays constant.
- Move the ladybug outward — same ω, larger linear speed.
- Turn on the acceleration vector — it points to the centre.
Look for v = ωr and a = ω²r: further out means faster, with acceleration always toward the axis.
Simulation by PhET Interactive Simulations, University of Colorado Boulder · Licensed to MarkScheme (public licence CC BY-NC 4.0 since 2026-03-30)
- PhysicsHubStart here · 29702 12.1 · 9702 12.2 · IB A.2
Circular Motion
Object in uniform circular motion; set radius, tangential speed, mass and size and watch the velocity (tangent) and centripetal acceleration (inward) vectors
Why this one: Velocity stays tangent while acceleration points to the centre: constant speed, changing velocity.
Try this
- Double the tangential speed and watch the acceleration vector.
- Double the radius instead.
- Change the mass.
Look for Acceleration points to the centre with magnitude v²/r; the velocity vector stays tangent.
PhysicsHub (@mattqdev) · MIT
- SimuPhysicsStart here · 39702 12.1 · IB A.2
Angle and Arc Simulation
An angle at the centre of a circle is tied to the arc it cuts, showing that arc divided by radius is the angle in radians
Why this one: Arc length divided by radius is the angle in radians, whatever the radius.
Try this
- Set an angle and read the arc length.
- Double the radius and read the arc again.
- Compare arc divided by radius with the angle.
Look for Arc length divided by radius equals the angle in radians.
Open on SimuPhysicsRuns on their siteSimuPhysics by Mohamed Abdelsalam · Licensed to MarkScheme (site publishes no licence; served with frame-ancestors self)
- 3JCN PhysicsStart here · 49702 12.1 · 9702 12.2 · IB A.2
Drone in a Circular Tunnel
Fly a drone around a circular tunnel and inspect velocity and acceleration vectors
Why this one: Fly a circle and compare the velocity and acceleration arrows: always perpendicular.
Try this
- Fly the drone around the circular tunnel and watch the velocity vector.
- Compare the direction of the acceleration vector with the velocity vector.
Look for Velocity is tangential while acceleration points to the centre, perpendicular to it.
3JCN Physics Simulation by Thomas Nguyen · CC BY 4.0
- The Physics ClassroomStart here · 59702 12.1 · 9702 12.2 · IB A.2
Uniform Circular Motion
Change the mass, speed or radius and see the velocity, acceleration and net force on an object moving in a circle
Why this one: Double the speed and the acceleration quadruples; double the radius and it halves.
Try this
- Double the speed and read the acceleration.
- Double the radius and compare.
- Change the mass and compare the net force.
Look for Centripetal acceleration equals v² divided by r.
Physics Interactives by The Physics Classroom · Licensed to MarkScheme (site terms otherwise permit linking only)
More simulations11 more on this topic — core ones first
- PhETCoreJava · best on a laptop9702 12.1–12.2 · 1.4 · IB A.1
Motion in 2D
Drag an object, or pick circular or elliptical motion, and watch the velocity and acceleration vectors.
Try this
- Choose circular motion — velocity is tangential and acceleration points inward.
- Choose elliptical — the acceleration no longer points at the centre.
- Drag freely — speed up and watch the acceleration arrow swing forward.
Look for Uniform circular motion has constant speed but an acceleration toward the centre: v²/r.
Simulation by PhET Interactive Simulations, University of Colorado Boulder · Licensed to MarkScheme (public licence CC BY-NC 4.0 since 2026-03-30)
- oPhysicsCore9702 12.1 · 9702 12.2 · IB A.2
The Conical Pendulum
Conical pendulum: adjust radius and view; see tension and weight resolving to give centripetal force
Try this
- Increase the radius and watch the tension vector.
- Change the view to look at the forces from the side.
- Reduce the radius until the string hangs nearly vertical.
Look for The vertical component of tension balances the weight; the horizontal component supplies the centripetal force.
Simulation by Tom Walsh, oPhysics.com — made with GeoGebra · Licensed to MarkScheme (site: free for non-profit educational use; applets made with GeoGebra)
- SimuPhysicsCore9702 12.1 · 9702 12.2 · IB A.2
Circular Motion Simulation
The velocity and acceleration vectors are drawn as an object circles at steady speed
Try this
- Watch the velocity vector round the circle.
- Watch the acceleration vector.
- Change the speed and compare the acceleration.
Look for Velocity is tangent to the circle and acceleration points towards the centre.
Open on SimuPhysicsRuns on their siteSimuPhysics by Mohamed Abdelsalam · Licensed to MarkScheme (site publishes no licence; served with frame-ancestors self)
- 3JCN PhysicsCore9702 12.1 · 9702 12.2 · 9702 3.1
A Disk on a Turntable
Spin a turntable with a disk on it; find the speed at which friction can no longer hold it
Try this
- Spin the turntable slowly and watch the disk stay put.
- Raise the speed until the disk slides off; note the speed.
Look for Friction supplies the centripetal force until mv²/r exceeds the maximum friction, at which point the disk slips.
3JCN Physics Simulation by Thomas Nguyen · CC BY 4.0
- 3JCN PhysicsCore9702 12.1 · 9702 12.2 · IB A.2
Car on a Banked Road Problem 1
Drive a car on a banked curve; find the speed at which no friction is needed (banked up)
Try this
- Drive the car around the banked curve and find the speed needing no friction.
- Compare that speed with the banking angle.
Look for With no friction the horizontal component of the normal force alone supplies mv²/r, fixing one speed per banking angle.
3JCN Physics Simulation by Thomas Nguyen · CC BY 4.0
- 3JCN PhysicsCore9702 12.1 · 9702 12.2 · IB A.2
Car on a Banked Road Problem 2
Second banked-road case with the friction direction reversed
Try this
- Drive the car around the curve and note the direction of friction.
- Compare the speed with the no-friction case from Problem 1.
Look for Below the no-friction speed, friction acts up the slope to stop the car sliding down.
3JCN Physics Simulation by Thomas Nguyen · CC BY 4.0
Key formulas
Tap any symbol to reveal exactly what it means and its units.
Tap a symbol — great for exam definitions
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Full topic notes
Formal explanation with the rigour you need for the exam.
What is Uniform Circular Motion?
Uniform circular motion describes an object tracing a circular path while maintaining a constant speed. Crucially, even though its speed doesn't change, its direction is continuously changing. Because velocity is a vector (it has both magnitude and direction), a change in direction means the object's velocity is constantly changing. This continuous change in velocity implies that the object must be accelerating.
Angular Displacement ($\theta$) and the Radian
When an object moves in a circle, we can describe its position using the angle it has swept out from the center. This is called angular displacement (). Instead of degrees, physicists often use a unit called the radian (rad) for angular measurements in circular motion.
12.1 Kinematics of uniform circular motion.
The angular displacement of a body is the change in angle (radians, degree or revolutions) through which the body rotates around a circle.
Angular displacement is the ratio of: 𝛥𝜃 = 𝛥𝑠 𝑟.
A radian (rad) is defined as the angle subtended at the centre of a circle by an arc equal in length to the radius of the circle.
Radians is usually written in term of π.
For a rotation for a complete circle (360 0 ), the radians is 2 π ( 𝛥𝜃 = 2πr/r).
Period ($T$) and Frequency ($f$)
These terms help us describe how fast an object completes its circular path. The period () is simply the time taken for one complete revolution around the circle, measured in seconds. The frequency () is the number of revolutions completed per unit time, usually per second. They are intimately linked.
Angular Velocity ($\omega$)
Just as linear velocity measures the rate of change of linear displacement, angular velocity () measures the rate of change of angular displacement. Its standard unit is radians per second (rad s⁻¹). Its direction is typically described as clockwise or anticlockwise.
Linking Linear and Angular Speed
The linear speed () of an object moving in a circle, which is tangent to the path, is directly related to its angular velocity () and the radius () of the circular path. A larger radius or faster angular spin results in a greater linear speed.
Acceleration in Circular Motion
This is a key concept! Even if an object is moving at a constant speed in a circle, its velocity is continuously changing because its direction is constantly turning. Since acceleration is defined as the rate of change of velocity, an object in uniform circular motion is always accelerating.
Velocity is a vector quantity (magnitude and direction).
Constant speed means constant magnitude of velocity.
Changing direction means changing vector velocity.
A changing velocity means there is an acceleration.
Centripetal Acceleration ($a_c$)
The acceleration an object experiences in uniform circular motion is called centripetal acceleration (). The word 'centripetal' means 'centre-seeking'. This acceleration is always directed towards the exact center of the circular path, acting perpendicular to the object's instantaneous linear velocity.
Centripetal Force ($F_c$)
According to Newton's Second Law, if an object is accelerating, there must be a resultant force acting on it. This force, which is necessary to maintain circular motion, is called centripetal force (). Like centripetal acceleration, it is always directed towards the center of the circle, perpendicular to the linear velocity.
Sources of Centripetal Force
It's crucial to understand that centripetal force is not a new, fundamental force of nature. It is the net force that points towards the center of the circular path. This net force is provided by one or more familiar forces.
Gravitational Force: For a planet orbiting the Sun or a satellite orbiting the Earth, the force of gravity provides the centripetal force.
Tension Force: When you swing a ball on a string, the tension in the string provides the centripetal force.
Frictional Force: For a car turning on a flat road, the static friction between the tires and the road provides the centripetal force.
Normal Force: In a loop-the-loop roller coaster, a component of the normal force from the track on the car contributes to the centripetal force.
Electric Force: For an electron orbiting a nucleus in a simple atomic model, the electrostatic attraction provides the centripetal force.
Worked examples
See the formulas applied — reveal one step at a time, like the exam.
A satellite orbits Earth in a circular path with a radius of m and a period of minutes. Calculate its linear speed and centripetal acceleration.
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Convert period to seconds: .
A car of mass 1200 kg travels at a constant speed of 20 m s⁻¹ around a flat, circular track of radius 50 m. Calculate (a) its angular velocity, (b) its centripetal acceleration, and (c) the minimum frictional force required between the tyres and the road to prevent it from skidding.
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First, list the known quantities: Mass, kg Linear speed, m s⁻¹ Radius, m
How it all connects
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Glossary
Key terms for this topic — skim now; the Check step will test them.
- angular displacement
This is called angular displacement (). Instead of degrees, physicists often use a unit called the radian (rad) for angular measurements in circular motion.
- Uniform circular motion
Movement in a circular path at a constant speed, but with continuously changing velocity due to direction change.
- Frequency
Frequency is the reciprocal of the period: .
- angular velocity
The rate of change of angular displacement. Its SI unit is radians per second (rad s⁻¹).
- direction of centripetal
Always towards the center of the circular path.
Quick check
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Revision flashcards
Guess first, then flip — retrieval beats re-reading.
Key takeaways
Review these before you close the topic — retrieval beats re-reading.
12.1 Kinematics of uniform circular motion.
The angular displacement of a body is the change in angle (radians, degree or revolutions) through which the body rotates around a circle.
Angular displacement is the ratio of: 𝛥𝜃 = 𝛥𝑠 𝑟.
A radian (rad) is defined as the angle subtended at the centre of a circle by an arc equal in length to the radius of the circle.
Radians is usually written in term of π.
For a rotation for a complete circle (360 0 ), the radians is 2 π ( 𝛥𝜃 = 2πr/r).
Practice — then mark it
The whole point: a real Cambridge question, marked mark-by-mark.
Calculate the period of rotation of the small cog.
The metal disc in Fig. 1.1 has a radius of 9.3 cm. The centre of gravity of the modelling clay is 1.2cm from the rim of the disc and moves with a speed of 0.68 ms-1. (i) Calculate the angular speed ω of the disc.
Extra simulations & links
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Frequently asked
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