In simple terms
A friendly intro before the formal notes — no formulas yet.
The Invisible Pull of Circular Motion
When an object moves in a circle, its direction constantly changes, even if its speed stays the same. This change in direction means it's accelerating, and that acceleration is always pulling it towards the centre of the circle.
Imagine you're swinging a ball on a string in a horizontal circle above your head. You have to keep pulling the string towards your hand to make the ball go in a circle. If you let go, the ball flies off in a straight line. That pull is like the centripetal force, and it creates the centripetal acceleration.
- 1
Speed is constant, but velocity changes (direction!).
- 2
Change in velocity = acceleration (centripetal acceleration).
- 3
This acceleration points inwards, towards the circle's centre.
- 4
An inward force (centripetal force) causes this acceleration.
What this topic covers
The official Cambridge syllabus points this lesson works through.
- 12.2.1
Understand that a force of constant magnitude that is always perpendicular to the direction of motion causes centripetal acceleration
- 12.2.2
Understand that centripetal acceleration causes circular motion with a constant angular speed
- 12.2.3
Recall and use and
- 12.2.4
Recall and use and
Explore the concept
Use the live diagram, PhET or GeoGebra sim, and synced steps — play it, drag controls, or tap a step.
Step-synced diagram — highlights what to look for in the simulation above.
Step 1
Speed is constant, but velocity changes (direction!).
18 more simulations for this topic — run them in the Simulations section below
Simulations
Every simulation here runs the real model — try the steps on a card, then check what you see against the notes.
18 simulations · 5 to start with
Start herein this order — each one shows a different piece of the topic
- The Physics ClassroomStart here · 19702 12.1 · 9702 12.2 · IB A.2
Uniform Circular Motion
Change the mass, speed or radius and see the velocity, acceleration and net force on an object moving in a circle
Why this one: Change m, v and r one at a time and read the net force: F = mv²/r in numbers.
Try this
- Double the speed and read the acceleration.
- Double the radius and compare.
- Change the mass and compare the net force.
Look for Centripetal acceleration equals v² divided by r.
Physics Interactives by The Physics Classroom · Licensed to MarkScheme (site terms otherwise permit linking only)
- 3JCN PhysicsStart here · 29702 12.1 · 9702 12.2 · IB A.2
Centripetal Force
Swing a mass in a horizontal circle; vary radius, speed and mass and read the centripetal force
Why this one: Doubling the speed quadruples the force needed; doubling the radius halves it.
Try this
- Double the speed at fixed radius and mass; read the centripetal force.
- Double the radius at fixed speed; read the force.
- Double the mass; read the force.
Look for F = mv²/r: doubling the speed quadruples the force while doubling the radius halves it.
3JCN Physics Simulation by Thomas Nguyen · CC BY 4.0
- oPhysicsStart here · 39702 12.1 · 9702 12.2 · IB A.2
The Conical Pendulum
Conical pendulum: adjust radius and view; see tension and weight resolving to give centripetal force
Why this one: Tension's vertical part balances the weight; its horizontal part is the centripetal force.
Try this
- Increase the radius and watch the tension vector.
- Change the view to look at the forces from the side.
- Reduce the radius until the string hangs nearly vertical.
Look for The vertical component of tension balances the weight; the horizontal component supplies the centripetal force.
Simulation by Tom Walsh, oPhysics.com — made with GeoGebra · Licensed to MarkScheme (site: free for non-profit educational use; applets made with GeoGebra)
- The Physics ClassroomStart here · 49702 12.2 · IB A.2
Vertical Circle Simulation (Pendulum Motion)
A ball on a light string, a rigid rod or a loop wall moves in a vertical circle; change a variable and observe the tension and speed
Why this one: Tension is largest at the bottom and smallest at the top; slow down until the string goes slack.
Try this
- Compare the tension at the top and the bottom.
- Lower the speed until the string slackens.
- Swap the string for the rod and repeat.
Look for Tension is largest at the bottom of the circle and smallest at the top.
Physics Interactives by The Physics Classroom · Licensed to MarkScheme (site terms otherwise permit linking only)
- PhETStart here · 59702 12.1–12.2
Gravity and Orbits
A planet in a circular orbit — show the velocity and gravity vectors as it goes round.
Why this one: Gravity stays perpendicular to velocity, so the planet's speed is constant while its direction changes.
Try this
- On “Model”, choose Sun–Earth; turn on “Velocity” and “Gravity Force” vectors.
- Pause anywhere — the velocity is tangential and the force points to the centre.
- Increase the Sun’s mass — the planet speeds up and the orbit tightens.
Look for Centripetal force is perpendicular to velocity, so speed stays constant while direction changes.
Simulation by PhET Interactive Simulations, University of Colorado Boulder · Licensed to MarkScheme (public licence CC BY-NC 4.0 since 2026-03-30)
More simulations13 more on this topic — core ones first
- PhETCoreJava · best on a laptop9702 12.1–12.2 · 1.4 · IB A.1
Motion in 2D
Drag an object, or pick circular or elliptical motion, and watch the velocity and acceleration vectors.
Try this
- Choose circular motion — velocity is tangential and acceleration points inward.
- Choose elliptical — the acceleration no longer points at the centre.
- Drag freely — speed up and watch the acceleration arrow swing forward.
Look for Uniform circular motion has constant speed but an acceleration toward the centre: v²/r.
Simulation by PhET Interactive Simulations, University of Colorado Boulder · Licensed to MarkScheme (public licence CC BY-NC 4.0 since 2026-03-30)
- PhETCoreJava · best on a laptop9702 12.1–12.2 · IB A.4 · A.1
Ladybug Revolution
Spin a turntable with a ladybug on it and read angular position, velocity and acceleration alongside the linear values.
Try this
- Set a steady angular velocity — the ladybug’s speed stays constant.
- Move the ladybug outward — same ω, larger linear speed.
- Turn on the acceleration vector — it points to the centre.
Look for v = ωr and a = ω²r: further out means faster, with acceleration always toward the axis.
Simulation by PhET Interactive Simulations, University of Colorado Boulder · Licensed to MarkScheme (public licence CC BY-NC 4.0 since 2026-03-30)
- oPhysicsCore9702 12.2 · IB A.2
Conical Pendulum: 3D
3D conical pendulum: adjust string length, velocity and view angle; relate speed to cone angle
Try this
- Increase the velocity and watch the cone angle.
- Keep the velocity and lengthen the string.
- Rotate the view angle to see the circle from above.
Look for A faster bob needs more centripetal force, so the string makes a wider cone angle.
Simulation by Tom Walsh, oPhysics.com — made with GeoGebra · Licensed to MarkScheme (site: free for non-profit educational use; applets made with GeoGebra)
- The Physics ClassroomCore9702 12.2 · IB A.2
Horizontal Circle Simulation
A ball on a string, a car on a banked turn and a plane in a horizontal circle; change a variable and observe its effect
Try this
- Change the string length and watch the ball.
- Change the bank angle of the turn.
- Change the speed and compare.
Look for The inward force needed grows with the square of the speed.
Physics Interactives by The Physics Classroom · Licensed to MarkScheme (site terms otherwise permit linking only)
- The Physics ClassroomCore9702 12.2 · 9702 5.2 · IB A.2
Roller Coaster Design
Change the design parameters of a coaster and investigate its safety and thrill: hill height, loop radius and speed
Try this
- Lower the loop radius and watch the top of the loop.
- Raise the hill height and compare the speed.
- Compare the speeds at the top and bottom of the loop.
Look for At the top of a loop the car stays on the track when v² is at least gr.
Physics Interactives by The Physics Classroom · Licensed to MarkScheme (site terms otherwise permit linking only)
- SimuPhysicsCore9702 12.1 · 9702 12.2 · IB A.2
Circular Motion Simulation
The velocity and acceleration vectors are drawn as an object circles at steady speed
Try this
- Watch the velocity vector round the circle.
- Watch the acceleration vector.
- Change the speed and compare the acceleration.
Look for Velocity is tangent to the circle and acceleration points towards the centre.
Open on SimuPhysicsRuns on their siteSimuPhysics by Mohamed Abdelsalam · Licensed to MarkScheme (site publishes no licence; served with frame-ancestors self)
Key formulas
Tap any symbol to reveal exactly what it means and its units.
Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
Tap a symbol — great for exam definitions
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Full topic notes
Formal explanation with the rigour you need for the exam.
The Surprise of Acceleration
Imagine an object tracing a perfect circle. While its speedometer might read a steady value, its motion isn't uniform in the purest sense. Velocity, being a vector, is defined by both how fast an object is moving and in which direction. In circular motion, the direction of travel is continuously shifting. This continuous alteration of the velocity vector means there's a constant rate of change of velocity, which is, by definition, an acceleration.
Centripetal Acceleration: Always Inwards
This unique acceleration experienced by objects in circular motion is termed centripetal acceleration (). Crucially, its direction is always perpendicular to the instantaneous linear velocity of the object and points directly towards the absolute centre of the circular path. Without this inward acceleration, the object would simply fly off tangentially in a straight line, as dictated by Newton's First Law of Motion.
Calculating Centripetal Acceleration (Linear Speed)
To quantify centripetal acceleration, we can use the object's linear speed. Linear speed () is how fast the object is moving along the circumference, measured in metres per second (m s⁻¹). The radius () is the distance from the object to the centre of its circular path, measured in metres (m).
Calculating Centripetal Acceleration (Angular Speed)
Alternatively, centripetal acceleration can be expressed using angular speed. Angular speed () is the rate at which the object's angular position changes, measured in radians per second (rad s⁻¹). This formula is particularly useful when dealing with rotational systems.
The Centripetal Force
According to Newton's Second Law (), if there's an acceleration, there must be a resultant force causing it. This resultant force, which is responsible for maintaining circular motion, is known as the centripetal force (). Just like centripetal acceleration, the centripetal force always acts towards the centre of the circular path. It’s important to remember that centripetal force isn't a new fundamental force; rather, it’s a role played by existing forces like tension, gravity, or friction.
By substituting the expressions for , we get two primary formulas for centripetal force:
12.2 Centripetal acceleration.
During a uniform circular motion, an object is continuously changing direction .
Since velocity is a vector , the change in direction would imply that there is an acceleration on the object.
This acceleration is called centripetal acceleration .
The centripetal acceleration is caused by centripetal force .
Centripetal force means centre seeking force as it always acts towards the centre.
Worked examples
See the formulas applied — reveal one step at a time, like the exam.
A 0.50 kg mass is swung in a horizontal circle of radius 0.80 m at a constant linear speed of 4.0 m s⁻¹. Calculate: a) its centripetal acceleration, and b) the centripetal force acting on it.
- 1
Identify knowns: , , .
A car rounds a bend of radius 50 m at . Calculate centripetal acceleration using and state what provides the centripetal force.
- 1
(2 s.f.).
How it all connects
The big idea sits in the middle — tap a linked idea to explore the link.
Tap a linked idea to see how it connects back to the main topic — that connection is what examiners reward.
Glossary
Key terms for this topic — skim now; the Check step will test them.
- centripetal acceleration
This unique acceleration experienced by objects in circular motion is termed centripetal acceleration ().
- centripetal force
This resultant force, which is responsible for maintaining circular motion, is known as the centripetal force ().
- In which direction does
Towards the centre of the circular path.
Quick check
Write your answer first, then compare it with the model one — the gap is what you would have lost.
Teach it back
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Teach it back
Explain this topic as if teaching a friend. We name the gaps an examiner would still dock.
Revision flashcards
Guess first, then flip — retrieval beats re-reading.
Key takeaways
Review these before you close the topic — retrieval beats re-reading.
12.2 Centripetal acceleration.
During a uniform circular motion, an object is continuously changing direction .
Since velocity is a vector , the change in direction would imply that there is an acceleration on the object.
This acceleration is called centripetal acceleration .
The centripetal acceleration is caused by centripetal force .
Centripetal force means centre seeking force as it always acts towards the centre.
Practice — then mark it
The whole point: a real Cambridge question, marked mark-by-mark.
For point X, determine: (i) the speed
Calculate the acceleration a of the centre of gravity of the modelling clay.
Extra simulations & links
PhET, GeoGebra and other curated tools — open in a new tab.
Frequently asked
Checkpoint
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Reading it isn’t knowing it — prove it.
Before you move on: do 9702/42 · Q1(a)(i) on paper, snap a photo, and get examiner-style feedback on exactly where you win and lose marks.
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